Golden Nug pretty much solved this problem for those with multiple pts, but those on first run (or without completed collection on any pt) might be surprised. It just grants you second accessory, making your throne look as it should with both, but the quest counts it as just one. No first Throne accessory: a bug that skips getting first throne accessory. Have had this happen in Valammar and Coracavus. The problem? If a party member (or PC, if not the mage performing the act of securing the hole) is standing too close to the "activation" spot, when a mage engages it, they may get stuck behind the newly formed structure. Trapped after closing a darkspawn hole: Can occasionally be problematic. Seems to happen mostly in the Hissing Wastes. I always play a DW Rogue, so it might only be connected to their abilities (Twin Fangs, Flank Attack etc.). Rogue random blink bug: Sometimes, or rather in some locations, using an ability results in the player character teleporting away a bit from the location. ![]() Fixed by saving/reloading, which often can't be done when it happens as it tends to happen during combat. If trying to move, the animation plays but the character is stuck. Running in place bug: Sometimes all characters are stuck in place. If Zev is dead or off chasing the HoF, no problem. This is highly dependent on your world-state at the start of the game. Workaround is to exploit the Sleeping status for combos.Ĭullen locked out of War Table missions: In the Crows Operation Chain, the game allows you to do two conflicting missions, such as A Lead From the Crows and Word from Zevran Arainai, when you open the mission completion, the follow-up mission Evading the Crows will immediately activate with Cullen, with no countdown to completion, effectively removing Cullen from the Wart Table missions for the rest of the game. Does not happen in the other order (Shocked on Weakened). If your Rift Mage happens to use Storm abilities, or you have another mage that uses Storm abilities, you might run into this. Weakened status on top of Shocked status turns into Sleeping status: This is mostly an issue for Rift Mages, who have passives that count on the Weakened state persisting. Particularly annoying when you set up an attack in the flanking cone and after activating the ability, chase around the target until you are in front. That seems to reset the AI.īad targeting with Twin Fangs, Deathblow, Shield Bash and some others: If the target is anything other than a normal sized humanoid, your character can chase the target all over the place before finally landing a blow. Workaround: switch control to the affected character and do a single jump or ability. Happens a lot in Descent mob battles, for example. It's completely random and unpredictable, but does seem to be related to the number of AI driven objects on screen - the more there are, the more likely the bug is to happen. In combat, one or more of your AI-controlled party members will stand and do nothing for the entire combat. Stand and do nothing bug: This is possibly the worst bug of the entire game. Most of the problems are just annoying.īroken into topic areas: General Gameplay, Active Abilities, Passive Abilities, Gear, Accessories, Upgrades For a game of this size, the outright game breaking bugs are at a minimum. ![]() You may get the impression that the game is riddled with bugs and a complete fail, but you would be mistaken. ![]() ![]() Inspired by TO NEW PLAYERS: Don't be put off by the length of this list. Why not collect the accumulated wisdom of dozens of playthroughs and record them all in one place? Veterans of the single-player (SP) campaign have become so desensitized to these known issues that we don't even think about them anymore, but for players who are coming to DAI for the first time, they are often a shock.
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